CLIENT
Godot 4.7.2 · C#
- Runtime
- .NET 9, Forward+ renderer
- Layers
- Network · Domain · World · Rig · Fx · Ui · Terrain · Sky · Audio
- Packs
- Core .pck plus per-content side packs mounted at startup
- Targets
- Windows today; Android arm64 in progress
A from-scratch reimplementation of the client and the server
CLIENT
SERVER
PIPELINE
Decodes the retail formats and emits Godot-native resources. The runtime never parses a retail file.
Connects to the online test server, and keeps itself patched in place.
Download launcherThe Login and Game services run against a local MySQL and listen on loopback. Setup lives in each repo's README.
git clone https://github.com/ZeusAFK/LibreKO.git
Client, server, pipeline and tooling. Use it, study it, modify it, redistribute it — a modified client or server you distribute ships its source under AGPL-3.0 too.
The network clause matters: run a modified server other people connect to and those users are entitled to your source. Running it privately triggers nothing.
The licence covers this project's code only. It says nothing about the original game's assets or data — those are not ours to license, and we distribute none of them.
Help is wanted on quest content, testing, art tooling and protocol coverage.